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Will the Mesh Suffer Problems with Hidden Nodes?

For background, the Hidden Node problem refers to routing difficulties in mesh networks, where one or more nodes are not uniformly visible to all other nodes.

The OLSR routing algorithm that WasabiNet uses works around this problem by having each node compute its route back to the gateway, based on hops between adjacent nodes.  That is, if Node A can't directly see the node with the Internet gateway, Node C, because it is too far away or because of interference issues, but it can see Node B that is visible to both A and C, then Node A will route its traffic to C through Node B.